![]() There's no denying that this game is a lot more challenging than Road to Hill 30, good news for those fans who found the action a bit too predictable.With its unprecedented combination of authenticity, compelling story and squad-based action, the Brothers in Arms franchise has established itself as a benchmark for military action games, receiving the highest average review scores of any WWII series to date (Brothers in Arms Earned in Blood adds new features and game modes and builds upon the elements that made Brothers in Arms Road to Hill 30 a runaway success. It feels a lot more like a game of cat and mouse, as both sides will stalk each other before making their move, countermoving again and again in reaction. Now, however, if the enemy spots you moving around to get the jump on them, they'll send their own team around to take out your fire team. Before, you could usually have your fire team pin the enemy down with suppressing fire, then take your assault team around the side to finish them off. The developers strove to make the enemies behave much more realistically, something that's never more evident than when you're flank them. This time out, you'll need to rely on your wits more than ever, as the enemy has gotten much more intelligent. The whole system is still excellent, and there's a brief tutorial for players who didn't play the first game or who need a refresher course. To get a better view of the battlefield, pressing the select button will put you into the situational awareness view, stopping the action and letting you plan your movements. By holding down the left trigger, you can bring up a context-sensitive icon that will allow you to place your men wherever you need them most, or have them suppress or attack your foes. The developers haven't done anything to change the first game's command system, and that's just fine with us, as it's one of the best gameplay mechanics ever to hit the FPS genre. While this is remedied in the second half of the game, we hope that the next game in the series will introduce some new characters and situations. Although it's a cool storytelling technique in some ways, it tends to give the proceedings a "been there, done that" vibe. In fact, the early missions in the game are strikingly similar to those found in the first game, as you're simply seeing things from a different point of view. If that name sounds familiar, it should: he's the character you played in Road to Hill 30. Crossing paths with old friends is a theme in the game, as you'll run into soldiers like Matt Baker on numerous occasions. Joe "Red" Hartsock, a character that was introduced in the first title. While there's no denying that the game is outstanding, one can't help but wonder if it's too soon for a sequel.Įarned in Blood tells the story of Sgt. Now, merely 8 months after the game hit stores shelves, Ubisoft is releasing a sequel entitled Brothers in Arms: Earned in Blood. The game somehow managed to give the stagnating WWII genre a much-needed shot in the arm by introducing a powerful (yet surprisingly easy-to-use) command system, allowing you to perform complex troop maneuvers in battle. When it was released earlier this year, Gearbox Software's Brothers in Arms: Road to Hill 30 was lauded by critics and gamers alike as one of the most innovative first-person shooters in years.
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